Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldNodeBase
- UFieldNodeInt
- UToIntegerField
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Convert a scalar field to a integer one"),
ShowCategories=("Field"), MinimalAPI)
class UToIntegerField : public UFieldNodeInt
Remarks
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< const UFieldNodeFloat > | FloatField | Scalar field to be converted to an an integer one |
Constructors
Type | Name | Description | |
---|---|---|---|
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Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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UToIntegerField * | SetToIntegerField
(
UPARAM(DisplayName="Float Field") const UFieldNodeFloat* FloatField |
Convert a float field to a integer one |
Overridden from UFieldNodeBase
Type | Name | Description | |
---|---|---|---|
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FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |