Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldNodeBase
- UFieldNodeFloat
- UToFloatField
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Convert an integer field to a scalar one"),
ShowCategories=("Field"), MinimalAPI)
class UToFloatField : public UFieldNodeFloat
Remarks
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< const UFieldNodeInt > | IntField | Integer field to be converted to an a scalar one |
Constructors
Type | Name | Description | |
---|---|---|---|
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Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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UToFloatField * | SetToFloatField
(
UPARAM(DisplayName="Integer Field") const UFieldNodeInt* IntegerField |
Convert an integer field to a float one |
Overridden from UFieldNodeBase
Type | Name | Description | |
---|---|---|---|
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FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |