Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldNodeBase
- UFieldNodeVector
- URadialVector
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Set a radial vector value, the direction being the vector from the sample position to the field one. The output is equal to magnitude * direction"),
ShowCategories=("Field"), MinimalAPI)
class URadialVector : public UFieldNodeVector
Remarks
RadialVector
Variables
Type | Name | Description | |
---|---|---|---|
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float | Magnitude | Magnitude of the radial vector field |
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FVector | Position | Center position of the radial vector field |
Constructors
Type | Name | Description | |
---|---|---|---|
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Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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URadialVector * | SetRadialVector
(
UPARAM(DisplayName="Field Magnitude") float Magnitude, |
Set a radial vector value. |
Overridden from UFieldNodeBase
Type | Name | Description | |
---|---|---|---|
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FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |