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Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldNodeBase
- UFieldNodeInt
- URadialIntMask
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="This function first defines a radial integer field equal to Interior-value inside a sphere / Exterior-value outside. This field will be used alongside the particle input value and the mask condition to compute the particle output value."),
ShowCategories=("Field"), MinimalAPI)
class URadialIntMask : public UFieldNodeInt
Remarks
Variables
Type | Name | Description | |
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int32 | ExteriorValue | If the sample distance from the center is greater than radius, the intermediate value will be set the exterior value |
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int32 | InteriorValue | If the sample distance from the center is less than radius, the intermediate value will be set the interior value |
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FVector | Position | Center position of the radial mask field |
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float | Radius | Radius of the radial mask field |
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TEnumAsByte< ESetMaskConditionType > | SetMaskCondition | If the mask condition is set to always the output value will be the intermediate one. |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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URadialIntMask * | SetRadialIntMask
(
UPARAM(DisplayName="Mask Radius") float Radius, |
This function first defines a radial integer field equal to Interior-value inside a sphere / Exterior-value outside. |
Overridden from UFieldNodeBase
Type | Name | Description | |
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FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |