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Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldNodeBase
- UFieldNodeFloat
- UPlaneFalloff
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Plane scalar field that will be defined only within a distance from a plane"),
ShowCategories=("Field"), MinimalAPI)
class UPlaneFalloff : public UFieldNodeFloat
Remarks
PlaneFalloff
Variables
Type | Name | Description | |
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float | Default | The field value will be set to Default if the sample distance from the plane is higher than the distance |
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float | Distance | Distance limit for the plane falloff field |
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TEnumAsByte< EFieldFalloffType > | Falloff | Type of falloff function used to model the evolution of the field from the plane surface to the distance isosurface |
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float | Magnitude | Magnitude of the plane falloff field |
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float | MaxRange | The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude |
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float | MinRange | The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude |
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FVector | Normal | Plane normal of the plane falloff field |
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FVector | Position | Plane position of the plane falloff field |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
---|---|---|---|
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UPlaneFalloff * | SetPlaneFalloff
(
UPARAM(DisplayName="Field Magnitude") float Magnitude, |
Plane scalar field that will be defined only within a distance from a plane |
Overridden from UFieldNodeBase
Type | Name | Description | |
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FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |