Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldNodeBase
- UOperatorField
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Compute an operation between 2 incoming fields"),
ShowCategories=("Field"), MinimalAPI)
class UOperatorField : public UFieldNodeBase
Remarks
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< const UFieldNodeBase > | LeftField | Left field to be processed |
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float | Magnitude | Magnitude of the operator field |
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TEnumAsByte< EFieldOperationType > | Operation | Type of operation you want to perform between the 2 fields |
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TObjectPtr< const UFieldNodeBase > | RightField | Right field to be processed |
Constructors
Type | Name | Description | |
---|---|---|---|
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Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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UOperatorField * | SetOperatorField
(
UPARAM(DisplayName="Field Magnitude") float Magnitude, |
Compute an operation between 2 incoming fields |
Overridden from UFieldNodeBase
Type | Name | Description | |
---|---|---|---|
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FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |
|
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bool | ||
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FFieldNodeBase::EFieldType | Type () |