Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldNodeBase
- UFieldNodeFloat
- UNoiseField
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Defines a perlin noise scalar value if the sample is within a box"),
ShowCategories=("Field"), MinimalAPI)
class UNoiseField : public UFieldNodeFloat
Remarks
NoiseField
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() ![]() |
float | MaxRange | The initial function value between 0 and 1 will be scaled between MinRange and MaxRange |
![]() ![]() ![]() ![]() ![]() |
float | MinRange | The initial function value between 0 and 1 will be scaled between MinRange and MaxRange |
![]() ![]() ![]() ![]() ![]() |
FTransform | Transform | Transform of the box in which the perlin noise will be defined |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UNoiseField () |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
~UNoiseField () |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
UNoiseField * | SetNoiseField
(
UPARAM(DisplayName="Min Range") float MinRange, |
Defines a perlin noise scalar value if the sample is within a box |
Overridden from UFieldNodeBase
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |