Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldSystemMetaData
- UFieldSystemMetaDataIteration
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (MinimalAPI)
class UFieldSystemMetaDataIteration : public UFieldSystemMetaData
Remarks
UFieldSystemMetaDataIteration : Not used anymore, just hiding it right now but will probably be deprecated if not used in the future
Variables
Type | Name | Description | |
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int | Iterations | Number of iterations (WIP) |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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UFieldSystemMetaDataIteration * | SetMetaDataIteration
(
UPARAM(DisplayName="Iteration Count") int Iterations |
Set the number of iteration type |
Overridden from UFieldSystemMetaData
Type | Name | Description | |
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FFieldSystemMetaData * | NewMetaData () |
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FFieldSystemMetaData::EMetaType | Type () |