Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldSystemMetaData
- UFieldSystemMetaDataFilter
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Filter the particles on which the field will be applied"),
ShowCategories=("Field"), DisplayName="MetaDataFilter", MinimalAPI)
class UFieldSystemMetaDataFilter : public UFieldSystemMetaData
Remarks
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< EFieldFilterType > | FilterType | Filter state type used to select the particles on which the field will be applied |
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TEnumAsByte< EFieldObjectType > | ObjectType | Filter object type used to select the particles on which the field will be applied |
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TEnumAsByte< EFieldPositionType > | PositionType | Specify which position type will be used for the field evaluation |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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UFieldSystemMetaDataFilter * | SetMetaDataFilterType
(
UPARAM(DisplayName="State Type") EFieldFilterType FilterType, |
Set the particles filter type |
Overridden from UFieldSystemMetaData
Type | Name | Description | |
---|---|---|---|
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FFieldSystemMetaData * | NewMetaData () |
|
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FFieldSystemMetaData::EMetaType | Type () |