Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldSystemMetaData
- UFieldSystemMetaDataFilter
- UFieldSystemMetaDataIteration
- UFieldSystemMetaDataProcessingResolution
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (MinimalAPI)
class UFieldSystemMetaData : public UActorComponent
Remarks
Context : Contexts are used to pass extra data into the field evaluation.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FFieldSystemMetaData * | NewMetaData () |
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FFieldSystemMetaData::EMetaType | Type () |