Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldNodeBase
- UCullingField
- UFieldNodeFloat
- UBoxFalloff
- UNoiseField
- UPlaneFalloff
- URadialFalloff
- UToFloatField
- UUniformScalar
- UWaveScalar
- UFieldNodeInt
- URadialIntMask
- UToIntegerField
- UUniformInteger
- UFieldNodeVector
- URadialVector
- URandomVector
- UUniformVector
- UOperatorField
- UReturnResultsTerminal
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (MinimalAPI)
class UFieldNodeBase : public UActorComponent
Remarks
Field Evaluation
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |
|
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bool | ||
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FFieldNodeBase::EFieldType | Type () |