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Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field > UBoxFalloff
- UFieldNodeBase::NewEvaluationGraph()
- UBoxFalloff::NewEvaluationGraph()
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Source | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemObjects.cpp |
virtual FFieldNodeBase * NewEvaluationGraph
(
TArray< const UFieldNodeBase * > & Nodes
) const