Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldNodeBase
- UFieldNodeFloat
- UBoxFalloff
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Box scalar field that will be defined only within a box"),
ShowCategories=("Field"), MinimalAPI)
class UBoxFalloff : public UFieldNodeFloat
Remarks
BoxFalloff
Variables
Type | Name | Description | |
---|---|---|---|
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float | Default | The field value will be set to Default if the sample distance from the box is higher than the scale of the transform |
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TEnumAsByte< EFieldFalloffType > | Falloff | Type of falloff function used to model the evolution of the field from the box surface to the sample position |
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float | Magnitude | Magnitude of the box falloff field |
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float | MaxRange | The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude |
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float | MinRange | The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude |
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FTransform | Transform | Translation, Rotation and Scale of the unit box |
Constructors
Type | Name | Description | |
---|---|---|---|
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UBoxFalloff () |
Destructors
Type | Name | Description | |
---|---|---|---|
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~UBoxFalloff () |
Functions
Type | Name | Description | |
---|---|---|---|
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UBoxFalloff * | SetBoxFalloff
(
UPARAM(DisplayName="Field Magnitude") float Magnitude, |
Box scalar field that will be defined only within a box |
Overridden from UFieldNodeBase
Type | Name | Description | |
---|---|---|---|
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FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |