Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- AActor
- AFieldSystemActor
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemActor.h |
Include | #include "Field/FieldSystemActor.h" |
Syntax
UCLASS (Meta=(ChildCanTick), MinimalAPI)
class AFieldSystemActor : public AActor
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UFieldSystemComponent > | FieldSystemComponent | FieldSystemComponent |
Constructors
Type | Name | Description | |
---|---|---|---|
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AFieldSystemActor
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UFieldSystemComponent * | ||
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void | OnConstruction
(
const FTransform& Transform |