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Unreal Engine C++ API Reference > Runtime > FieldSystemEngine
Classes
Type | Name | Description | |
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AFieldSystemActor | ||
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FFieldObjectCommands | Field Commands container that will be stored in the construction script | |
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UBoxFalloff | BoxFalloff | |
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UCullingField | UCullingField | |
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UFieldNodeBase | Field Evaluation | |
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UFieldNodeFloat | FieldNodeFloat | |
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UFieldNodeInt | FieldNodeInt | |
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UFieldNodeVector | FieldNodeVector | |
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UFieldSystem | ||
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UFieldSystemComponent | UENUM(BlueprintType) enum class EChaosObjectType Chaos_Destruction UMETA(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise."), Chaos_Rigid, | |
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UFieldSystemMetaData | Context : Contexts are used to pass extra data into the field evaluation. | |
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UFieldSystemMetaDataFilter | UFieldSystemMetaDataFilter | |
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UFieldSystemMetaDataIteration | UFieldSystemMetaDataIteration : Not used anymore, just hiding it right now but will probably be deprecated if not used in the future | |
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UFieldSystemMetaDataProcessingResolution | UFieldSystemMetaDataProcessingResolution | |
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UNoiseField | NoiseField | |
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UOperatorField | UOperatorField | |
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UPlaneFalloff | PlaneFalloff | |
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URadialFalloff | RadialFalloff | |
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URadialIntMask | URadialIntMask | |
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URadialVector | RadialVector | |
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URandomVector | URandomVector | |
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UReturnResultsTerminal | UReturnResultsField | |
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UToFloatField | UToFloatField | |
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UToIntegerField | UToIntegerField | |
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UUniformInteger | UUniformInteger | |
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UUniformScalar | UUniformScalar | |
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UUniformVector | UniformVector | |
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UWaveScalar | UWaveScalar |