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API > API/Runtime > API/Runtime/EyeTracker > API/Runtime/EyeTracker/UEyeTrackerFunctionLibrary
Description
Specifies player being eye-tracked. This is not necessary for all devices, but is necessary for some to determine viewport properties, etc.
| Name | SetEyeTrackedPlayer |
| Type | function |
| Header File | /Engine/Source/Runtime/EyeTracker/Public/EyeTrackerFunctionLibrary.h |
| Include Path | #include "EyeTrackerFunctionLibrary.h" |
| Source | /Engine/Source/Runtime/EyeTracker/Private/EyeTrackerFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Eye Tracking")
static void SetEyeTrackedPlayer
(
APlayerController * PlayerController
)
Parameters
| Name | Remarks |
|---|---|
| PlayerController | The player for whom we are tracking. Null can be ok for some devices, but this may be necessary for others to determine viewport properties, etc. |