Navigation
API > API/Runtime > API/Runtime/EyeTracker
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UEyeTrackerFunctionLibrary
References
Module | EyeTracker |
Header | /Engine/Source/Runtime/EyeTracker/Public/EyeTrackerFunctionLibrary.h |
Include | #include "EyeTrackerFunctionLibrary.h" |
Syntax
class UEyeTrackerFunctionLibrary : public UBlueprintFunctionLibrary
Functions
Type | Name | Description | |
---|---|---|---|
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bool | GetGazeData
(
FEyeTrackerGazeData& OutGazeData |
Returns unfied gaze data from the eye tracker. |
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bool | GetStereoGazeData
(
FEyeTrackerStereoGazeData& OutGazeData |
Returns stereo gaze data from the eye tracker. |
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bool | Returns whether or not the eye-tracking hardware is connected and ready to use. | |
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bool | Returns whether or not the eye-tracking hardware is connected and ready to use. | |
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void | SetEyeTrackedPlayer
(
APlayerController* PlayerController |
Specifies player being eye-tracked. |