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| Name | FIOManagerNull |
| Type | class |
| Header File | /Engine/Source/Runtime/Online/Experimental/EventLoop/Public/EventLoop/EventLoopIOManagerNull.h |
| Include Path | #include "EventLoop/EventLoopIOManagerNull.h" |
Syntax
class FIOManagerNull : public UE::EventLoop::IIOManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIOManagerNull
(
IEventLoop& EventLoop, |
EventLoop/EventLoopIOManagerNull.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FIOManagerNull() |
EventLoop/EventLoopIOManagerNull.h |
Structs
| Name | Remarks |
|---|---|
| FParams |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FIOAccess | FIOAccessNull | EventLoop/EventLoopIOManagerNull.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Event | UE::FManualResetEvent | EventLoop/EventLoopIOManagerNull.h | ||
| IOAccess | FIOAccess | EventLoop/EventLoopIOManagerNull.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIOAccess & GetIOAccess() |
EventLoop/EventLoopIOManagerNull.h |
Overridden from IIOManager
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Init() |
Initialize the IO manager. Called from within IEventLoop::Init. | EventLoop/EventLoopIOManagerNull.h | |
virtual void Notify () |
Notify the IO manager to interrupt a waiting call to Poll. | EventLoop/EventLoopIOManagerNull.h | |
virtual void Poll
(
FTimespan WaitTime |
Poll the request manager for activity. | EventLoop/EventLoopIOManagerNull.h | |
virtual void Shutdown () |
Cleanup any resources and prepare for shutdown. | EventLoop/EventLoopIOManagerNull.h |