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Unreal Engine C++ API Reference > Runtime > Engine > WorldPartition > UWorldPartitionStreamingPolicy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingPolicy.h |
Include | #include "WorldPartition/WorldPartitionStreamingPolicy.h" |
virtual bool CanAddLoadedLevelToWorld
(
class ULevel * InLevel
) const