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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UWorldPartitionRuntimeLevelStrea-
- UWorldPartitionRuntimeCell::SetIsAlwaysLoaded()
- UWorldPartitionRuntimeLevelStreamingCell::SetIsAlwaysLoaded()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeLevelStreamingCell.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeLevelStreamingCell.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeLevelStreamingCell.cpp |
virtual void SetIsAlwaysLoaded
&40;
bool bInIsAlwaysLoaded
&41;