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Unreal Engine C++ API Reference > Runtime > Engine > WorldPartition > UWorldPartitionRuntimeHash
- UWorldPartitionRuntimeHash::GenerateStreaming()
- UWorldPartitionRuntimeHashSet::GenerateStreaming()
- UWorldPartitionRuntimeSpatialHash::GenerateStreaming()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
Include | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeHash.cpp |
virtual bool GenerateStreaming
(
class UWorldPartitionStreamingPolicy * StreamingPolicy,
const IStreamingGenerationContext * StreamingGenerationContext,
TArray < FString > * OutPackagesToGenerate
)