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Unreal Engine C++ API Reference > Runtime > Engine > WorldPartition > UWorldPartitionRuntimeCell
- IWorldPartitionCell::GetDebugName()
- UWorldPartitionRuntimeCell::GetDebugName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
Include | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCell.cpp |
virtual FString GetDebugName() const
Remarks
Returns the debug name associated with this cell.