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Unreal Engine C++ API Reference > Runtime > Engine > WorldPartition > UWorldPartitionLevelStreamingDynamic
- ULevelStreaming::ShouldBeAlwaysLoaded()
- UWorldPartitionLevelStreamingDynamic::ShouldBeAlwaysLoaded()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelStreamingDynamic.h |
Include | #include "WorldPartition/WorldPartitionLevelStreamingDynamic.h" |
virtual bool ShouldBeAlwaysLoaded() const