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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/UActorDescContainer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainer.h |
| Include | #include "WorldPartition/ActorDescContainer.h" |
Syntax
struct FInitializeParams
Remarks
Struct of parameters passed to Initialize function.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bShouldRegisterEditorDeletages | If the container should bind to editor events | |
| FString | ContainerName | The unique name for the container : defaults to PackageName | |
| FGuid | ContentBundleGuid | The associated Content Bundle Guid | |
| const UExternalDataLayerAsset * | ExternalDataLayerAsset | The associated External Data Layer Asset | |
| TUniqueFunction< bool(const FWorldPartitionActorDesc *)> | FilterActorDesc | Custom filter function used to filter actors descriptors. | |
| FName | PackageName | The long package name of the container package on disk. | |
| TUniqueFunction< void(UActorDescContainer *)> | PreInitialize | Custom pre-init function that is called before calling Initialize on the new container |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FInitializeParams
(
FName InPackageName |
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FInitializeParams
(
UWorld* InWorld, |
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FInitializeParams
(
const FString& InContainerName, |