Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/RuntimeHashSet
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |
| Include | #include "WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h" |
Syntax
struct FRuntimePartitionDesc
Remarks
Holds settings for a runtime partition instance.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSubclassOf< URuntimePartition > | Class | Partition class | |
| TObjectPtr< const UHLODLayer > | HLODLayer | Associated HLOD Layer object | |
| TArray< FRuntimePartitionHLODSetup > | HLODSetups | HLOD setups used by this partition, one for each layers in the hierarchy | |
| TObjectPtr< URuntimePartition > | MainLayer | Main partition object | |
| FName | Name | Name for this partition, used to map actors to it through the Actor.RuntimeGrid property |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void |