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Unreal Engine C++ API Reference > Runtime > Engine > WorldPartition > Landscape > FLandscapeActorDesc
- FWorldPartitionActorDesc::GetEditorBounds()
- FPartitionActorDesc::GetEditorBounds()
- FLandscapeActorDesc::GetEditorBounds()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/Landscape/LandscapeActorDesc.h |
Include | #include "WorldPartition/Landscape/LandscapeActorDesc.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/Landscape/LandscapeActorDesc.cpp |
virtual FBox GetEditorBounds&40;&41; const