Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWorldPartitionHLODSourceActors
- UWorldPartitionHLODSourceActorsFromCell
- UWorldPartitionHLODSourceActorsFromLevel
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODSourceActors.h |
| Include | #include "WorldPartition/HLOD/HLODSourceActors.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UWorldPartitionHLODSourceActors : public UObject
Constructors
| Type | Name | Description | |
|---|---|---|---|
UWorldPartitionHLODSourceActors
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint32 | GetHLODHash () |
||
| const UHLODLayer * | GetHLODLayer () |
||
| ULevelStreaming * | LoadSourceActors
(
bool& bOutDirty |
||
| void | SetHLODLayer
(
const UHLODLayer* HLODLayer |