Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UHLODLayer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODLayer.h |
| Include | #include "WorldPartition/HLOD/HLODLayer.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class UHLODLayer : public UObject
Constructors
| Type | Name | Description | |
|---|---|---|---|
UHLODLayer
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| UHLODLayer * | DuplicateHLODLayersSetup
(
UHLODLayer* HLODLayer, |
Duplicate the provided HLOD layers setup | |
| int32 | GetCellSize () |
||
| UHLODLayer * | Get the default engine HLOD layers setup | ||
| const TSubclassOf< AWorldPartitionHLOD > | |||
| const TSubclassOf< UHLODBuilder > | |||
| const UHLODBuilderSettings * | |||
| const TSubclassOf< UWorldPartitionHLODModifier > | |||
| EHLODLayerType | GetLayerType () |
||
| double | |||
| UHLODLayer * | |||
| FName | GetRuntimeGrid
(
uint32 InHLODLevel |
||
| FName | GetRuntimeGridName
(
uint32 InLODLevel, |
||
| bool | |||
| void | SetIsSpatiallyLoaded
(
bool bInIsSpatiallyLoaded |
||
| void | SetLayerType
(
EHLODLayerType InLayerType |
||
| void | SetParentLayer
(
UHLODLayer* InParentLayer |