Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UMeshComponent
- UStaticMeshComponent
- UInstancedStaticMeshComponent
- UHLODInstancedStaticMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODInstancedStaticMeshComponent.h |
| Include | #include "WorldPartition/HLOD/HLODInstancedStaticMeshComponent.h" |
Syntax
UCLASS (Hidden, NotPlaceable, MinimalAPI)
class UHLODInstancedStaticMeshComponent : public UInstancedStaticMeshComponent
Constructors
| Type | Name | Description | |
|---|---|---|---|
UHLODInstancedStaticMeshComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TUniquePtr< FISMComponentDescriptor > |