Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
Inheritance Hierarchy
- FFastArraySerializerItem
- FWorldPartitionDestructibleHLODDamagedActorState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include | #include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
Syntax
USTRUCT ()
struct FWorldPartitionDestructibleHLODDamagedActorState : public FFastArraySerializerItem
Remarks
Entry for a damaged actor.
Variables
Constructors
| Type | Name | Description | |
|---|---|---|---|
FWorldPartitionDestructibleHLODDamagedActorState
(
int32 InActorIndex |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FWorldPartitionDestructibleHLODDamagedActorState& Other |
Constants
| Name | Description |
|---|---|
| MAX_HEALTH |