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Unreal Engine C++ API Reference > Runtime > Engine > WorldPartition > HLOD > AWorldPartitionHLOD
- AActor::BeginPlay()
- AWorldPartitionHLOD::BeginPlay()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODActor.h |
Include | #include "WorldPartition/HLOD/HLODActor.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODActor.cpp |
virtual void BeginPlay()
Remarks
Overridable native event for when play begins for this actor.