 |
bool |
|
Editor/Runtime conversions. |
 |
bool |
|
Runtime/Editor conversions. |
 |
void |
|
|
 |
void |
|
Simulate an engine frame tick. |
 |
bool |
|
|
 |
bool |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
void |
|
|
 |
TMap< FGuid, AActor * > |
|
Returns all loaded actors for a specific level, including unregistered and garbage ones. |
 |
TMap< FGuid, AActor * > |
|
Returns all loaded and registered actors for a specific level. |
 |
UWorldPartition * |
|
Returns the owning World Partition for this object. |
 |
bool |
|
|
 |
void |
|
Sends an RPC console command to the server (non shipping builds only). |
 |
bool |
|
|