Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
Inheritance Hierarchy
- FActorDescList
- FWorldPartitionClassDescRegistry
- UActorDescContainer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescList.h |
| Include | #include "WorldPartition/ActorDescList.h" |
Syntax
class FActorDescList
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TChunkedArray< TUniquePtr< FWorldPartitionActorDesc > > | ActorDescList | ||
| FGuidActorDescMap | ActorsByGuid |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FActorDescList
(
const FActorDescList& |
Non-copyable. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FWorldPartitionActorDesc * | |||
| void | AddActorDescriptor
(
FWorldPartitionActorDesc* ActorDesc |
||
| void | Empty () |
||
| FWorldPartitionActorDesc * | GetActorDesc
(
const FGuid& Guid |
||
| const FWorldPartitionActorDesc * | GetActorDesc
(
const FGuid& Guid |
||
| FWorldPartitionActorDesc & | GetActorDescChecked
(
const FGuid& Guid |
||
| const FWorldPartitionActorDesc & | GetActorDescChecked
(
const FGuid& Guid |
||
| int32 | |||
| TUniquePtr< FWorldPartitionActorDesc > * | GetActorDescriptor
(
const FGuid& ActorGuid |
||
| bool | IsEmpty () |
||
| void | RemoveActorDescriptor
(
FWorldPartitionActorDesc* ActorDesc |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FActorDescList & | operator=
(
const FActorDescList& |
Classes
| Type | Name | Description | |
|---|---|---|---|
| TBaseIterator | |||
| TConstIterator | |||
| TIterator |
Typedefs
| Name | Description |
|---|---|
| FGuidActorDescMap |