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Unreal Engine C++ API Reference > Runtime > Engine > VT
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStreamableRenderAsset
- UTexture
- UTexture2D
- ULightMapVirtualTexture2D
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/VT/LightmapVirtualTexture.h |
Include | #include "VT/LightmapVirtualTexture.h" |
Syntax
UCLASS (ClassGroup=Rendering, MinimalAPI)
class ULightMapVirtualTexture2D : public UTexture2D
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bPreviewLightmap | Whether this virtual texture is used for preview lightmaps (no underlying FVirtualTexture2DResource) |
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TArray< int8 > | TypeToLayer |
Constructors
Type | Name | Description | |
---|---|---|---|
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ULightMapVirtualTexture2D
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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uint32 | GetLayerForType
(
ELightMapVirtualTextureType InType |
|
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bool | HasLayerForType
(
ELightMapVirtualTextureType InType |
|
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void | SetLayerForType
(
ELightMapVirtualTextureType InType, |