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Unreal Engine C++ API Reference > Runtime > Engine > VT
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h |
Include | #include "VT/RuntimeVirtualTextureEnum.h" |
Syntax
namespace RuntimeVirtualTexture
{
enum
{
MaterialType_NumBits = 3,
}
}
Values
Name | Description |
---|---|
MaterialType_NumBits |
Remarks
Maximum number of texture layers we will have in a runtime virtual texture. Increase if we add a ERuntimeVirtualTextureMaterialType with more layers.