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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h |
| Include | #include "VT/RuntimeVirtualTextureEnum.h" |
Syntax
enum ERuntimeVirtualTextureShaderUniform
{
ERuntimeVirtualTextureShaderUniform_WorldToUVTransform0,
ERuntimeVirtualTextureShaderUniform_WorldToUVTransform1,
ERuntimeVirtualTextureShaderUniform_WorldToUVTransform2,
ERuntimeVirtualTextureShaderUniform_WorldHeightUnpack,
ERuntimeVirtualTextureShaderUniform_Count,
}
Values
| Name | Description |
|---|---|
| ERuntimeVirtualTextureShaderUniform_WorldToUVTransform0 | |
| ERuntimeVirtualTextureShaderUniform_WorldToUVTransform1 | |
| ERuntimeVirtualTextureShaderUniform_WorldToUVTransform2 | |
| ERuntimeVirtualTextureShaderUniform_WorldHeightUnpack | |
| ERuntimeVirtualTextureShaderUniform_Count |
Remarks
Enumeration of runtime virtual texture shader uniforms.