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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h |
| Include | #include "VT/RuntimeVirtualTextureEnum.h" |
Syntax
enum ERuntimeVirtualTextureMainPassType
{
UMETA =(DisplayName = "Never"),
UMETA =(DisplayName = "From Virtual Texture"),
UMETA =(DisplayName = "Always"),
}
Values
| Name | Description |
|---|---|
| UMETA | Never render to the main pass. |
| UMETA | Render to the main pass if no associated Runtime Virtual Texture Volumes are set to 'Hide Primitives'. |
| UMETA | Always render to the main pass. |
Remarks
Enumeration of main pass behaviors when rendering to a runtime virtual texture.