Navigation
Unreal Engine C++ API Reference > Runtime > Engine
Classes
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() ![]() |
ARuntimeVirtualTextureVolume | Actor used to place a URuntimeVirtualTexture in the world. | |
![]() |
FUniformParams | Scene view parameters that describe the virtual texture space shared by all UMeshPaintVirtualTexture objects. | |
![]() |
FVirtualTextureBuildDesc | Description object used to build the contents of a UVirtualTextureBuilder. | |
![]() ![]() |
FVirtualTextureBuildSettings | Build settings used for virtual textures. | |
![]() ![]() |
FVirtualTextureSpacePoolConfig | Settings for a single virtual texture physical pool. | |
![]() ![]() ![]() ![]() |
ULightMapVirtualTexture | Deprecated class | |
![]() ![]() ![]() ![]() |
ULightMapVirtualTexture2D | ||
![]() ![]() ![]() ![]() |
UMeshPaintVirtualTexture | Mesh paint virtual texture asset. | |
![]() ![]() ![]() ![]() ![]() |
URuntimeVirtualTexture | Runtime virtual texture UObject | |
![]() ![]() ![]() |
URuntimeVirtualTextureStreamingProxy | Deprecated class. | |
![]() ![]() ![]() ![]() |
UVirtualTexture | Deprecated class | |
![]() ![]() ![]() |
UVirtualTexture2D | Virtual Texture with locally configurable build settings. | |
![]() ![]() ![]() ![]() ![]() |
UVirtualTextureAdapter | Adapter object that wraps a regular UTexture and allows it to be referenced as a virtual texture in materials. | |
![]() ![]() ![]() ![]() ![]() |
UVirtualTextureBuilder | Container for a UVirtualTexture2D that can be built from a FVirtualTextureBuildDesc description. | |
![]() ![]() ![]() ![]() ![]() ![]() |
UVirtualTexturePoolConfig | Configuration for virtual texture physical pool sizes. | |
![]() |
VirtualTexturePool | Namespace container for static helper functions. |
Enums
Type | Name | Description | |
---|---|---|---|
![]() |
ELightMapVirtualTextureType | ||
![]() |
ERuntimeVirtualTextureAttributeType | Enumeration of all runtime virtual texture material attributes. | |
![]() ![]() |
ERuntimeVirtualTextureMainPassType | Enumeration of main pass behaviors when rendering to a runtime virtual texture. | |
![]() ![]() |
ERuntimeVirtualTextureMaterialType | Enumeration of virtual texture stack layouts to support. | |
![]() |
ERuntimeVirtualTextureShaderUniform | Enumeration of runtime virtual texture shader uniforms. | |
![]() |
RuntimeVirtualTexture:: | Maximum number of texture layers we will have in a runtime virtual texture. | |
![]() |
RuntimeVirtualTexture:: | Maximum number of texture layers we will have in a runtime virtual texture. |