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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeCell
Description
Instead of this function, server would not not wait for client level visibility for server-only visible cells. Also, server-only & client-only visible cells should be pre-filtered at world partition initialization to avoid visiting them at runtime. The same should be done for injected external streaming objects.
| Name | ShouldServerWaitForClientLevelVisibility |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
virtual bool ShouldServerWaitForClientLevelVisibility() const