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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeCell
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/WorldPartitionRuntimeCell.h |
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WorldPartition/WorldPartitionRuntimeCell.h |
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WorldPartition/WorldPartitionRuntimeCell.h |
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GetCellEffectiveWantedState()
| |
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| Name |
GetCellEffectiveWantedState |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeCell.h" |
EDataLayerRuntimeState GetCellEffectiveWantedState() const
GetCellEffectiveWantedState(const FWorldPartitionStreamingContext &)
| |
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| Name |
GetCellEffectiveWantedState |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeCell.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCell.cpp |
EDataLayerRuntimeState GetCellEffectiveWantedState
(
const FWorldPartitionStreamingContext & Context
) const
GetCellEffectiveWantedState(int32)
| |
|
| Name |
GetCellEffectiveWantedState |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeCell.h" |
EDataLayerRuntimeState GetCellEffectiveWantedState
(
int32 InDataLayersStateEpoch
) const