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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeCell
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendStreamingSourceInfo
(
const FWorldPartitionStreamingSource& Source, |
WorldPartition/WorldPartitionRuntimeCell.h | ||
void AppendStreamingSourceInfo
(
const FWorldPartitionStreamingSource& Source, |
WorldPartition/WorldPartitionRuntimeCell.h |
AppendStreamingSourceInfo(const FWorldPartitionStreamingSource &, const FSphericalSector &)
| Name | AppendStreamingSourceInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
void AppendStreamingSourceInfo
(
const FWorldPartitionStreamingSource & Source,
const FSphericalSector & SourceShape
)
AppendStreamingSourceInfo(const FWorldPartitionStreamingSource &, const FSphericalSector &, const FWorldPartitionStreamingContext &)
| Name | AppendStreamingSourceInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
void AppendStreamingSourceInfo
(
const FWorldPartitionStreamingSource & Source,
const FSphericalSector & SourceShape,
const FWorldPartitionStreamingContext & Context
) const