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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartitionRuntimeCell
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddActorToCell
(
const FStreamingGenerationActorDescView& ActorDescView |
WorldPartition/WorldPartitionRuntimeCell.h | ||
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS void AddActorToCell
(
const FWorldPartitionActorDescView& ActorDescView, |
WorldPartition/WorldPartitionRuntimeCell.h |
AddActorToCell(const FStreamingGenerationActorDescView &)
| Name | AddActorToCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
virtual void AddActorToCell
(
const FStreamingGenerationActorDescView & ActorDescView
)
AddActorToCell(const class FWorldPartitionActorDescView &, const FActorContainerID &, const FTransform &, const UActorDescContainer *)
| Name | AddActorToCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS void AddActorToCell
(
const class FWorldPartitionActorDescView & ActorDescView,
const FActorContainerID & InContainerID,
const FTransform & InContainerTransform,
const UActorDescContainer * InContainer
)