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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartition
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LoadLastLoadedRegions () |
WorldPartition/WorldPartition.h | ||
void LoadLastLoadedRegions
(
const TArray< FBox >& EditorLastLoadedRegions |
WorldPartition/WorldPartition.h |
LoadLastLoadedRegions()
| Name | LoadLastLoadedRegions |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp |
void LoadLastLoadedRegions()
LoadLastLoadedRegions(const TArray< FBox > &)
| Name | LoadLastLoadedRegions |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp |
void LoadLastLoadedRegions
(
const TArray < FBox > & EditorLastLoadedRegions
)