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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartition
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsStreamingCompleted
(
const TArray< FWorldPartitionStreamingSource >* InStreamingSources |
WorldPartition/WorldPartition.h | ||
bool IsStreamingCompleted
(
EWorldPartitionRuntimeCellState QueryState, |
WorldPartition/WorldPartition.h |
IsStreamingCompleted(const TArray< FWorldPartitionStreamingSource > *)
| Name | IsStreamingCompleted |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp |
bool IsStreamingCompleted
(
const TArray < FWorldPartitionStreamingSource > * InStreamingSources
) const
IsStreamingCompleted(EWorldPartitionRuntimeCellState, const TArray< FWorldPartitionStreamingQuerySource > &, bool)
| Name | IsStreamingCompleted |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp |
bool IsStreamingCompleted
(
EWorldPartitionRuntimeCellState QueryState,
const TArray < FWorldPartitionStreamingQuerySource > & QuerySources,
bool bExactState
) const