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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartition
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachActorDescContainerBreakable
(
TFunctionRef< bool(UActorDescContainer*)> Func |
WorldPartition/WorldPartition.h | ||
void ForEachActorDescContainerBreakable
(
TFunctionRef< bool(UActorDescContainer*)> Func |
WorldPartition/WorldPartition.h |
ForEachActorDescContainerBreakable(TFunctionRef< bool(UActorDescContainer *)>)
| Name | ForEachActorDescContainerBreakable |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
void ForEachActorDescContainerBreakable
(
TFunctionRef < bool *)> Func
)
ForEachActorDescContainerBreakable(TFunctionRef< bool(UActorDescContainer *)>)
| Name | ForEachActorDescContainerBreakable |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
void ForEachActorDescContainerBreakable
(
TFunctionRef < bool *)> Func
) const