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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartition
Experimental: World Asset Streaming can be used to inject streaming levels into the runtime grids dynamically, with one level of HLODs support.
| Name | FRegisterWorldAssetStreamingParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
Syntax
struct FRegisterWorldAssetStreamingParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRegisterWorldAssetStreamingParams() |
WorldPartition/WorldPartition.h |
Structs
| Name | Remarks |
|---|---|
| FWorldAssetDesc |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBoundsPlacement | bool | WorldPartition/WorldPartition.h | ||
| Bounds | FBox | WorldPartition/WorldPartition.h | ||
| CellInstanceSuffix | FString | WorldPartition/WorldPartition.h | ||
| Guid | FGuid | WorldPartition/WorldPartition.h | ||
| HLODWorldAssetDescs | TArray< FWorldAssetDesc > | WorldPartition/WorldPartition.h | ||
| Priority | int32 | WorldPartition/WorldPartition.h | ||
| Transform | FTransform | WorldPartition/WorldPartition.h | ||
| WorldAssetDesc | FWorldAssetDesc | WorldPartition/WorldPartition.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRegisterWorldAssetStreamingParams & AddHLODWorldAsset
(
const TSoftObjectPtr< UWorld >& InHLODWorldAsset, |
WorldPartition/WorldPartition.h | ||
bool IsValid() |
WorldPartition/WorldPartition.h | ||
FRegisterWorldAssetStreamingParams & RemoveAllHLODWorldAssets() |
WorldPartition/WorldPartition.h | ||
FRegisterWorldAssetStreamingParams & SetBounds
(
const FBox& InBounds |
WorldPartition/WorldPartition.h | ||
FRegisterWorldAssetStreamingParams & SetBoundsPlacement
(
bool bInBoundsPlacement |
WorldPartition/WorldPartition.h | ||
FRegisterWorldAssetStreamingParams & SetCellInstanceSuffix
(
const FString& InCellInstanceSuffix |
WorldPartition/WorldPartition.h | ||
FRegisterWorldAssetStreamingParams & SetGuid
(
const FGuid InGuid |
WorldPartition/WorldPartition.h | ||
FRegisterWorldAssetStreamingParams & SetPriority
(
const int32& InPriority |
WorldPartition/WorldPartition.h | ||
FRegisterWorldAssetStreamingParams & SetTransform
(
const FTransform InTransform |
WorldPartition/WorldPartition.h | ||
FRegisterWorldAssetStreamingParams & SetWorldAsset
(
const TSoftObjectPtr< UWorld >& InWorldAsset, |
WorldPartition/WorldPartition.h |