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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartition
| Name | FGenerateStreamingContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
Syntax
struct FGenerateStreamingContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGenerateStreamingContext() |
WorldPartition/WorldPartition.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GeneratedExternalStreamingObjects | TArray< URuntimeHashExternalStreamingObjectBase * > * | Generated External Streaming Objects. | WorldPartition/WorldPartition.h | |
| OutputLogFilename | TOptional< FString > | WorldPartition/WorldPartition.h | ||
| PackagesToGenerate | TArray< FString > * | Level Packages to generate. | WorldPartition/WorldPartition.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGenerateStreamingContext & SetGeneratedExternalStreamingObjects
(
TArray< URuntimeHashExternalStreamingObjectBase* >* InGeneratedExternalStreamingObjects |
WorldPartition/WorldPartition.h | ||
FGenerateStreamingContext & SetLevelPackagesToGenerate
(
TArray< FString >* InLevelPackagesToGenerate |
WorldPartition/WorldPartition.h | ||
FGenerateStreamingContext & SetPackagesToGenerate
(
TArray< FString >* InPackagesToGenerate |
WorldPartition/WorldPartition.h |