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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Description
Update the level after a variable amount of time, DeltaSeconds, has passed. All child actors are ticked after their owners have been ticked.
| Name | Tick |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void Tick
(
ELevelTick TickType,
float DeltaSeconds
)