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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Description
Experimental.
Adds the given scene component and movement data to be applied later in the frame (ProcessPendingGroupMoves)
| Name | PushComponentGroupMove |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void PushComponentGroupMove
(
const FScopedMovementUpdate * Scope
)
Parameters
| Name | Remarks |
|---|---|
| SceneComp | The Scene component to move later |
| Scope | The scoped movement update which represents the movement state to be applied later. |