Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Description
Broadcast an OnPreUnregisterAllActorComponents event. This method should only be called from internal actor and level code. Calls on inactive or GCing worlds are ignored.
| Name | NotifyPreUnregisterAllActorComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void NotifyPreUnregisterAllActorComponents
(
AActor * Actor
)